Tech Tree
FSAMPLE BUILDINGS: Holy Roman Empire:
Politics: see https://warbirth.shoutwiki.com/wiki/Age_of_Empires/Technologies_and_upgrades#Green_Policies
Possible buildings:
SIEGE :
Battering Ram, Siege Tower, Scorpion (this is low tier, is primary unit for some)
Onager, Springald (req Architecture)
Trebuchet is an upgrade (req. Engineering)
Increase Siege Tower defence versus fortifications.
Increase Trebuchet attack versus buildings.
Spriangald: More powerful v ships, cavalry.
Trebucet: More powerful v siege weapons, buildings.
TOWN/CITY:
Angry Mob (consumed by Skurmisher Levy) - replaced with REligious Fnatics, Militant Clerics for Outremer. Ghuzats appear here, but only for Selcuk and Hindustan
Hovel?
Peasant Levy, Skirmisher Levy (req Level 2 Military)
commonwealth (Green Tier 1) Urban Militia, Crossbow Levy - Cbows have better range and attack but lower fire.
DRILL SQUARE:
Spearmen, Militia, Archers (this one can be upgraded to Crossbows with proper Mil - Tier 4 Mil?)
(Kopienosti - replaces Spearmen for Bulgaria)
ARMOURY:
(GER: Mongol, Merged, Polovtsy equivalent that is weaker, can't attack, has no garrison room but can be built anywhere and everywhere.)
Scout Cavalry
Lancers
Javelin Cavalry
Spear Sergeants
Crossbow
(Byzantines can promote Scholae, Lancers to Pronoiars).
NB: No Swordsmen in this mod except for Hungary, only Outremer, Byzantines can train them.
SENATE / PALACE :
Palatinate Burgmanner? (replaced w. Feudal Retinue for Bohemia, Poland)
Knights?
(Scholae, Varangopouloi Guard go here.
CASTLE: needs to be separate from the FORT? available only if Masonry is obtained?
NOBLES' COURT / MANSION:
Lay Knight,
Brother-Knight
Sergeant
HRE can't build Citadels. But why bother, when Nobles' Courts are so powerful?
DOCK: Dromond, Roundship (European navy is weak, only Bulgars, Byzantines, Crusaders and Hungary build War Galleys)
(Junks replace Roundship for Song, Hoysala, Vietnam. War Barges, War Canoes for Khmers, War Canoes only for Xixia, Khwarazam, Selcukuler)
MERCENARIES?
are now split into two groups, based on RKC classifications:
Tier 1: is trained from a Peasant Hovel.
- Kipchak Nomad (commonplace amongst many factions, notably Bulgaria, Russia and Polovtsy. But possibly also in Egypt and in Outremer too. But not for Merged or Mongols)
- Slavic Raiders (mostly Russia, Poland, Bulgaria, Hungary and Germany)
- Brigand (everyone)
- Camel Archer (almost all non-Christians)
- Flemings (Germany, Hungary) - req Reforms 2, Leve 6 Mil
- Merchant Cavalry (predominantly German)
Tier 2: is trained like RKC and KC from an Outpost.
- Daylamiyan (Hindustan, Selcuk only)
- Norman Routier (commonplace among all Latins)
- Balt Spearmen (Poland, Russia)
- Caucasus Mountain Men (Russia, Bulgars, Byzantines, Kipchak, Poland)
- Breton Écorcheur (cavalry)
- Renegade Bajorai (Poland) - req Reforms 2, Leve 6 Mil
- Genoese Crossbowman (Germany, Outremer) - req Reforms 2, Leve 6 Mil
- Mercenary Swordsmen (almost everyone except Turks) - req Reforms 2, Leve 6 Mil
- Repeating Crossbowman (China only)
- Tatar (chiefly by Merged only) - req Reforms 2, Leve 6 Mil
- Renegade Longbowmen (trained by Outremer and Indian nations, including Hindustan) - req Reforms 2, Leve 6 Mil
SAMPLE BUILDINGS continued: Song China:
Politics: see https://warbirth.shoutwiki.com/wiki/Age_of_Empires/Technologies_and_upgrades#Green_Policies
Possible buildings:
SIEGE :
Battering Ram, Siege Tower, Scorpion (this is low tier, is primary unit for some)
Onager, Springald (req Architecture)
Trebuchet is an upgrade (req. Engineering)
Rocket Artillery,
Increase Siege Tower defence versus fortifications.
Increase Trebuchet attack versus buildings.
Spriangald: More powerful v ships, cavalry.
Trebucet: More powerful v siege weapons, buildings.
TOWN/CITY:
Angry Mob (consumed by Skurmisher Levy)
Hovel?
Peasant Levy, Skirmisher Levy (req Level 2 Military)
commonwealth (Green Tier 1) Urban Militia, Crossbow Levy
(Cbow levy blocked for Asian nations except Jin, Song, Ly, Xixia)
DRILL SQUARE:
Spearmen, Conscript Swordsmen, Archers (this one can be upgraded to Crossbows with proper Mil - Tier 4 Mil?)
(Suicide Soldier: Xixia, Hindustan, Vietnam only - Mongols can't recruit these until Tier 2 Reforms take place, with Expansionism)
(Steppe Warbands: Merged, Mongol, Khitan only)
(Militia - most everyone else, but Outremer trains Milites here).
(CompBow: may replace Archers here but prevents training of C-bows from Armoury)
ARMOURY:
Scout Cavalry
Retinue Cavalry?
Horse Archer?
Spear Sergeants?
Repeating Crossbow?
(HEavy Archers - replaces all crossbows, for Egypt, Korea, Merged)
MANSION:
Zhanmadao? Mailed Lancer? - China cannot get good Lancers, it must build Mansions to get them.
SENATE / PALACE :
Chinese Axemen?
Imperial Legate?
Palace Gamekeeper?
CASTLE / CITADEL: Naffatun? Huoqiang? Experimental Hand Cannon? Flying Crow bomb? the former seems to have been shared among the Chinese nations - Jin, Song and Xixia. Flying Crow bombs seem to be a tad anachronistic but will do well, Song dynasty doctrine seems to want Hand Cannons and Flyign Crow Bombs and Naffatun primarily to counter siege weapons.
CITADEL needs Defensive Doctrine (Green Tier 3) and Masonry?
BUT if this IS the case how do we design Rajputs?
Hovel? Only Peasant Levy, Skirmisher Levy. No upgrades.
(but Khmers can still get the Crossbow Levy upgrade)
(Hoysalas get the Urban Militia upgrade)
DRILL SQ?
Indians now have Spearmen, Longbowmen and indigenous Swordsmen
(Rajput swords, like Conscript Swords, but with weaker HP, stronger attack)
(Chola swords, no armour but faster training and faster marching.)
(Skirmishers for Khmers, slower but harder hitting with better LOS than Steppe Warband)
ARMOURY:
Horseman, Javelin Cavalry.
(But Rajpts have access to Scout Cav, Retinue Cav, Jav Cav.)
(Khmers can only raise Light Chariots)
NOBLES' COURT (Rajput only)
Imperial Gajah, Retienue Longbowmen,
Rajput Lancers, Rajput Heavy Swordsmen - chiefly on par with Armoured Militia?
MANSION (Khmer, Hoysala)
Gadhabara, War Elephant, Retinue Longbowmen - this variant of the War Elephant is an archer-based unit. Vietnam trains Asian Elephants like the Tang from Project 666.
DOCK
Obviously this is going to be a no-brainer but the Hoysalas have Junks and War Galleys and Thoni, the Khmers Junks and Dromonds and War Canoes; Rajput only have War Canoes and Dromonds.
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Technologies
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Military

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Culture

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Commerce

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Administration
Policies
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Green Policies

- Grants access to the Baron patriot unit (boosts attack, large LOS range).
- Reduces the cost of foot units.
- Unlocks the following units: Feudal Retinue, Gridny Retainers, Berdishy Dvor, Knight, Pronoiar

- Grants access to the Baron patriot unit (boosts attack, large LOS range).
- Reduces the cost of foot units.
- Unlocks the following units: Feudal Retinue, Gridny Retainers, Berdishy Dvor, Knight, Pronoiar

- Grants access to the Baron patriot unit (boosts attack, large LOS range).
- Reduces the cost of foot units.
- Unlocks the following units: Feudal Retinue, Gridny Retainers, Berdishy Dvor, Knight, Pronoiar
Red Policies

- Grants access to the Baron patriot unit (boosts attack, large LOS range).
- Reduces the cost of foot units.
- Unlocks the following units: Feudal Retinue, Gridny Retainers, Berdishy Dvor, Knight, Pronoiar

- Grants access to the Monarch patriot unit (boosts attack, large LOS range).
- Reduces the cost of mounted units.
- Unlocks the following units: Palatinate Burgmänner, .....

- Grants access to the Conqueror patriot unit (heals units within range and has a powerful attack), and to Armed Supply Wagons. Also required for factions capable of raising Imperial Guardsmen or Imperial Spearmen.
- All Officers can be upgraded to Warlords (most factions) or Noyan (for Mongols).

