WELCOME to KINGS & CONQUERORS: TEMÜJIN Wiki!
YOU have just reached the project page for Temüjin, the fifth instalment in the Kings & Conquerors family of mods for Rise of Nations! combining the unit pools of Rise of Kings: Chronicles with the tech system of Kings & Conquerors: The Hellenistic Era, Temüjin is a recounting of the life and times of its titular character: Temüjin, otherwise known as Genghis Khan, and his father, Yesugei.
Witness their struggles and relive their greatest triumphs and most stinging defeats. Witness a time of mediaeval Kings & Conquerors.
Intro
It's the year 1170 AD, and somewhere in the harsh badlands of northern Asia, a baby has been born by the banks of the Onon River.
Meanwhile, the babe's father, a nomadic chieftain named Yesügei, wrangles with the brutal reality of life on the steppes: constant struggles for survival against rival tribes and powerful empires like the Jin and Qara Khitai are slowly wearing down his people, the Mongols; annihilation could well be their lot unless this is stopped.
As Yesügei looks down on his newborn son, Temüjin, his mind still wrangles with one question: if this cycle of violence between the Mongol tribes can be broken, who will do it? and what shall it cost him and his people?
Little does he know that little Temüjin, the fourth of his line, has the answers. But also that he may grow up to become the greatest conqueror the world will ever know.
Perhaps.
LIST OF EVENTS COVERED BY THIS MOD
- Mongol unification and conquests of Northern Asia - Qara Khitai, Jurchen Dajin, Minyak Xixia and Khwarazamshah are all in the firing line.
- Jurchen Dajin wars of aggression against Korea and China.
- The birth of firearms: Jin, Xixia, the Mongols and Song are
proponents of firearms, with Song having a slight edge by being able to
recruit grenade infantry.
- The apogee of mediaeval Islam (and its subsequent decline).
- Guelph and Ghibelline rivalry in Italy.
- Adriatic Wars between Hungary and Venice.
- Russo-Polovetsian Wars.
- 3rd, 4th and 5th Crusades.
- Rise of Poland, Bohemia, and Hoysala.
- Korean civil wars.
Features
Temujin may well follow the rulesets of Kings & Conquerors, but deep down it is however an experience set in the Middle Ages. Thus while it may not seem very different compared to other mediaeval era mods out there, what makes it stand out is its more specific and granular scope - essentially a look at Asia and Eastern Europe at the beginning of the 12th century CE. This is a world fleshed out by large number of custom (non-vanilla) units, with many new models and animations.
The Middle Ages from a non-Western viewpoint
While some factions - eg Germans, Mongols, Russians and possibly Venexia and Bulgaria and Poland are rather well known (and have been covered by the Rise of Kings series) others are seeing light for the first time as RoN civs - these often being the victims of Mongol expansion. Most notable is this mod's focus not just on northern Asia - but southern Asia as well, represented by four civs - Dai Viet, Hindustan, Hoysala and Rajputana.
Visit the grandeur of the crown jewel of Islam, the Persian kingdom of Khwarazamshah; defend the lands of Xixia with the fierce tenacity of the Minyak people; fight for God with the Crusader States; learn about the precursors of the Mongols - the Polovtsy, the Jurchens and the Qara Khitai - or watch them all fall and burn as history repeats itself.
Some Old Hands and Some New Friends
Priests, Shamans, Slaves and Assassins make a comeback in Temujin, alongside things like i-War ... along with some new weapons. While units like Battering Rams and Siege Towers may be standard fare, perhaps more uncommon would be gunpowder units, like the ones summoned by the three great civs of North Asia - Dajin, Nansong and Xixia.
Upgrade-dependent teching up
As with all instalments of the Kings & Conquerors mod family, Reforms and Policies continue to make a comeback. While Reforms are the "Ages" of the Kings & Conquerors family of mods, Policies in Temüjin however unlock different units and structures, especially moreso if you play as the Latin Christian civs of this mod.
Units, Mercenaries & your Economy
The old system of Wealth-dependent units - mercenaries - make a comeback, and that means outlays of Wealth to maintain your military edge.
Acknowledgments & Credits
Chief Developer
Robur Velvetclaw
Research & Wiki Maintenance
Robur Velvetclaw (archival work, cultural research)
Reito Lantern Productions (weapons)
Sound Engineering
The Owl Service
Original concept
Super7700
Graphics & Design
Robur Velvetclaw
Azangara
Hong Quan Cand
Super7700
A small request ....
Despite their reputation for wreaking death and destruction among humans, the Mongols harboured a deep respect for both their natural environment and the animals in their lives, particularly dogs and horses, which still remain greatly cherished up to the present day.
Even Genghis Khan's legal code, the Yassa, included rules protecting animal welfare, though primarily with humans as the ultimate beneficiaries of such rules.
If you do enjoy this mod, PLEASE SPARE A THOUGHT and DONATE TO THESE CHARITIES.
Other chapters:
Wolf Among Lions [Steam | XBOX/EE | Gold]
Rise of the Barbarians [Steam | XBOX/EE | Gold]
Imperivm Invictvm [Steam | XBOX/EE | Gold]
Hammurabi: [Steam | XBOX/EE | Gold]
Other mods:
Rise of Kings: Chronicles [Steam | XBOX/EE | Gold]
New World Empires: Swords of the Prophets [Steam | XBOX/EE | Gold]
Warbirth: The Crucible [Steam | XBOX/EE | Gold]
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